Evo Mortar Cart: Current Ladder Meta Deck
Evo Mortar Cart wins by forcing awkward answers. Mortar chips from distance, Cannon Cart walks for damage, and cheap bait pulls spells so the next siege lands free.
The Deck List
The eight cards are Evolved Mortar, Cannon Cart, Evolved Skeleton Barrel, Rascals, Minions, Hero Ice Wizard, Fireball and Barbarian Barrel. Average elixir sits near 3.6.
Mortar is the win condition. Everything else exists to protect it, bait Log and Fireball, or convert a failed defense into a bridge push with Cannon Cart.
Core Game Plan
Open with a safe cycle: Barbarian Barrel or Minions. Place Mortar when you see a four-elixir or heavier bar. If they ignore it, keep cycling. If they send a tank, kite with Ice Wizard and Rascals while Mortar keeps shooting.
Skeleton Barrel and Rascals are the bait engines. After they Log the Barrel, Cannon Cart often walks for free. Fireball the stacked Musketeer or Wizard behind a tank; clip the tower when you can.
Never drop Mortar and Cannon Cart in the same lane on the same push unless you are sure their building and medium spell are out of cycle. One failed siege that costs ten elixir ends the game against beatdown.
Matchup Tips
Against Hog Cycle, Mortar is both offense and defense. Place it to pull the Hog, then answer the support with Minions or Ice Wizard. Do not Fireball a lone Musketeer.
Against Golem, chip early and refuse to over-defend the first push. Keep Mortar pressure in the opposite lane so they cannot stack forever in the back.
Card Roles
| Card | Elixir | Role |
|---|---|---|
| Evo Mortar | 4 | Win condition |
| Cannon Cart | 5 | Bridge pressure |
| Evo Skeleton Barrel | 3 | Bait and chip |
| Rascals | 5 | Defense and bait |
| Minions | 3 | Air and kite |
| Hero Ice Wizard | 3 | Slow and cycle |
| Fireball | 4 | Value spell |
| Barbarian Barrel | 2 | Small spell |











