Hero Knight Log Bait After the Goblin Barrel Buff
Season 88 buffed Goblin Barrel. Hero Knight Log Bait leans on that buff: force The Log out, then Barrel again before they recycle.
The Deck List
The eight cards are Evolved Goblin Barrel, Hero Knight, Princess, Dart Goblin, Evolved Skeleton Army, Ice Spirit, The Log and Inferno Tower. Average elixir is about 2.9.
Barrel is the win condition. Princess and Dart Goblin are the bait pieces. Inferno Tower handles tanks. Hero Knight is the sticky defender that also walks with a counter-push.
Core Game Plan
Start with Princess at the bridge or Dart Goblin opposite their first tank. When they Log, hold Barrel for the next window. Ice Spirit plus Barrel is the standard chip package.
Defend tanks with Inferno Tower in the middle. Hero Knight tanks splash and Mini P.E.K.K.A. Skeleton Army only when Zap and Log are out, or when you need an emergency pull.
Your Log is for Barrel, Goblin Gang and Princess. Do not Log three Skeletons. If they Rocket your Princess twice, switch pressure to Dart Goblin and Barrel only.
Matchup Tips
Against spell-cycle Rocket decks, never stack Princess and Dart Goblin. Trade Tower for Tower if needed and win on Barrel value after they empty their cycle.
Against Mortar siege, Inferno Tower can pull the building shots. Keep Knight ready for Cannon Cart. Barrel the opposite lane every time they commit to siege.
Card Roles
| Card | Elixir | Role |
|---|---|---|
| Evo Goblin Barrel | 3 | Win condition |
| Hero Knight | 3 | Defense and push |
| Princess | 3 | Bait and chip |
| Dart Goblin | 3 | Bait and support |
| Evo Skeleton Army | 3 | Swarm defense |
| Ice Spirit | 1 | Cycle |
| The Log | 2 | Small spell |
| Inferno Tower | 5 | Tank killer |











