Gamewire

Bestiary

Where they spawn, what they drop, and how to fight them.

Numbers, materials, and habitats come from the Tears of the Kingdom monster compendium.

Showing 102 entries

Chuchu

Minor

A plain Chuchu pops out of the ground or off a tree and splits when you hit it. The jelly it leaves is the early fuse for a plain attack bump. East Necluda and Hyrule Field are the easy places to farm it.

No.93 · East Necluda, Hyrule Field

Fire Chuchu

Minor

A Fire Chuchu burns you if you stand in the puddle. It drops red jelly, which fuses a fire effect onto a weapon or arrow. Look along Eldin Canyon and the Eldin Mountains.

No.94 · Eldin Mountains, Eldin Canyon

Ice Chuchu

Minor

An Ice Chuchu freezes you on contact. White jelly is the ice fuse, useful before you have a real ice weapon. The compendium points at the Gerudo Desert and West Necluda.

No.95 · Gerudo Desert, West Necluda

Electric Chuchu

Minor

An Electric Chuchu shocks the metal in your hands and drops yellow jelly. Fuse that jelly when you want a shock arrow without spending a shock fruit. Same regions as the ice one: Gerudo Desert and West Necluda.

No.96 · Gerudo Desert, West Necluda

Keese

Minor

Keese hang in caves and come down at night. The eyeball is the homing fuse people actually want; the wing is the weaker spare. West Necluda and Hyrule Field are listed as the main spots.

No.97 · Hyrule Field, West Necluda

Fire Keese

Minor

Fire Keese set you alight as they pass. Their eyeballs home in and burn, which is the useful drop; the wings are the leftover. They show up in the Eldin Mountains and in the Depths under them.

No.98 · Eldin Mountains, Depths of the Eldin Mountains

Ice Keese

Minor

Ice Keese freeze you in one pass through a cave mouth. The ice eyeball is a homing freeze fuse. Lanayru Mountain and the Hebra Mountains are where the compendium puts them.

No.99 · Lanayru Mountain, Hebra Mountains

Electric Keese

Minor

Electric Keese drop your weapon if you are holding metal. Shock eyeballs are the drop to keep. The Gerudo Desert and the Depths under it are the listed range.

No.100 · Gerudo Desert, Depths of the Gerudo Desert

Water Octorok

Minor

Water Octoroks sit in ponds, suck in a breath, and spit a rock. Shoot the open mouth, or cut the balloon if it floats up. They drop a balloon, an eyeball, and a tentacle. Lanayru Great Spring and West Necluda are the usual water.

No.101 · Lanayru Great Spring, West Necluda

Forest Octorok

Minor

Forest Octoroks hide in grass and leaf piles instead of water, and the spit is the same rock. The drops match the water kind: balloon, eyeball, tentacle. Hyrule Ridge and Deep Akkala are the listed woods.

No.102 · Hyrule Ridge, Deep Akkala

Rock Octorok

Minor

Rock Octoroks bury themselves in stone until they inhale. The same three parts drop: balloon, eyeball, tentacle. Eldin Canyon and Death Mountain are the rock fields the compendium names.

No.103 · Eldin Canyon, Death Mountain

Snow Octorok

Minor

Snow Octoroks sit under the snow and spit rocks at anyone who walks the ridge. Drops are still the balloon, eyeball, and tentacle. Gerudo Highlands and the Hebra Mountains are the cold ranges.

No.104 · Gerudo Highlands, Hebra Mountains

Treasure Octorok

Minor

A Treasure Octorok sucks up a rusty weapon and spits it back with a better modifier if you feed it one at a time. It also drops rupees along with the usual balloon and eyeball. Gerudo Highlands and Faron Grasslands are where the compendium puts it.

No.105 · Gerudo Highlands, Faron Grasslands

Fire Wizzrobe

Minor

A Fire Wizzrobe blinks in, throws a fireball, and blinks out. The compendium lists no material from the body. Eldin Canyon and Hyrule Field are the places it is written down.

No.106 · Eldin Canyon, Hyrule Field

Ice Wizzrobe

Minor

An Ice Wizzrobe freezes you from across the snow and does not leave a fuse part. The table lists no drop. Tabantha Tundra and the Hebra Mountains are the habitat.

No.107 · Tabantha Tundra, Hebra Mountains

Electric Wizzrobe

Minor

An Electric Wizzrobe calls a shock and will strip a metal weapon out of your hands. Nothing on the body is listed as a drop. Tabantha Frontier and Lanayru Great Spring are the recorded spots.

No.108 · Tabantha Frontier, Lanayru Great Spring

Meteo Wizzrobe

Minor

A Meteo Wizzrobe is the senior fire robe. The meteor is wider than a normal fireball, and the body still lists no drop. Gerudo Highlands and the Akkala Highlands are the habitat line.

No.109 · Gerudo Highlands, Akkala Highlands

Blizzard Wizzrobe

Minor

A Blizzard Wizzrobe throws a wider freeze than the ice robe and still drops nothing in the compendium table. The only region written down is the Gerudo Highlands.

No.110 · Gerudo Highlands

Thunder Wizzrobe

Minor

A Thunder Wizzrobe is the senior shock robe. The bolt is the danger, not a horn you can pick up, and the table lists no material. East Necluda and Lanayru Great Spring are the habitat.

No.111 · East Necluda, Lanayru Great Spring

Like Like

Minor

A Like Like inhales you and can swallow the shield or weapon on your arm. Kill it before the swallow finishes if you want the gear back, and take the stomach stone plus the arrows it was holding. East Necluda and Hyrule Field are the listed ground.

No.112 · East Necluda, Hyrule Field

Fire Like

Minor

A Fire Like burns while it inhales. The stomach stone is the fuse part, and fire fruit comes out with the arrows. The Eldin Mountains and the Depths under them are the habitat.

No.113 · Eldin Mountains, Depths of the Eldin Mountains

Ice Like

Minor

An Ice Like freezes you on the way in. Ice fruit, arrows, and the ice stomach stone are the listed drops. Lanayru Mountain and the Gerudo Highlands are where it is written.

No.114 · Lanayru Mountain, Gerudo Highlands

Shock Like

Minor

A Shock Like sparks while it pulls you in, so a metal shield is a bad thing to have up. The shock stomach stone and shock fruit are the drops, with arrows. East Necluda and Hyrule Field are listed.

No.115 · East Necluda, Hyrule Field

Rock Like

Minor

A Rock Like looks like a boulder until it opens. The compendium lists arrows and a Like Like stomach stone, the plain one, not a separate rock stone. Eldin Mountains and Lanayru Wetlands are the spots.

No.116 · Eldin Mountains, Lanayru Wetlands

Evermean

Minor

An Evermean stands still like a tree, then grabs you when you walk under the branches. It does not drop a horn. The compendium lists a mixed pile instead: Korok leaves, beetles, acorns, a sturdy stick, a lizard, a golden apple, and monster extract. Great Hyrule Forest and Hyrule Field are the habitat.

No.117 · Great Hyrule Forest, Hyrule Field

Aerocuda

Minor

Aerocuda circle overhead and dive. The eyeball is another homing fuse, and the wing is the spare part. The compendium does not pin them to one region: it says all of Hyrule.

No.118 · Across Hyrule

Gibdo

Humanoid

Gibdo keep walking through ordinary hits until light or fire strips the nest. Bones and guts are the listed parts. The Gerudo Desert and the Depths under it are home.

No.119 · Gerudo Desert, Depths of the Gerudo Desert

Moth Gibdo

Humanoid

A Moth Gibdo flies and calls more Gibdo down if you let the fight drag. It drops bones, a wing, and guts. Same desert and desert Depths as the walkers.

No.120 · Gerudo Desert, Depths of the Gerudo Desert

Bokoblin

Humanoid

Red Bokoblins are the camp monster you meet first. Teeth and horns are the fuse and elixir parts on this tier, and the horn is worth sticking to a stick. Central Hyrule Depths and Hyrule Field are the listed homes.

No.121 · Depths of Central Hyrule, Hyrule Field

Blue Bokoblin

Humanoid

Blue Bokoblins hit harder than the red ones and add guts to the drop list, plus a blue horn. Eldin Canyon and Hyrule Field are where the compendium puts them.

No.122 · Eldin Canyon, Hyrule Field

Black Bokoblin

Humanoid

Black Bokoblins are the camp tier under silver. Teeth, guts, and the black horn are the listed parts. Gerudo Desert and the Depths under Hyrule Ridge are the habitat.

No.123 · Gerudo Desert, Depths of Hyrule Ridge

Stalkoblin

Humanoid

Stalkoblins pull themselves out of the ground at night. Knock the skull away and the pile falls apart; leave it and they stand back up. Teeth and horns are the drops, same as a red one. They are listed in the Gerudo Desert Depths and the Great Hyrule Forest.

No.124 · Depths of the Gerudo Desert, Great Hyrule Forest

Silver Bokoblin

Humanoid

Silver Bokoblins are the top of this camp line: same swings, much more health. The compendium row leaves materials and habitat blank, so do not treat this page's table as a drop list. Fight them the way you fight a black one, and expect a longer exchange.

No.125 · Not listed in the compendium table

Boss Bokoblin

Humanoid

The Boss Bokoblin is the large one in the middle of a camp. The slam has a shockwave, and the horn is the first strong fuse worth keeping. Teeth and the boss horn are the listed parts. Hyrule Ridge and Hyrule Field are the habitat.

No.126 · Hyrule Ridge, Hyrule Field

Blue Boss Bokoblin

Humanoid

A blue leader adds guts and a blue boss horn on top of the boss teeth. Clear the small Bokoblins before you stand in the slam. Lanayru Great Spring and Hyrule Field are listed.

No.127 · Lanayru Great Spring, Hyrule Field

Black Boss Bokoblin

Humanoid

The black leader is the step under silver. Teeth, guts, and the black boss horn are the parts. East Necluda and Hyrule Field are the habitat in the table.

No.128 · East Necluda, Hyrule Field

Silver Boss Bokoblin

Humanoid

A silver leader is the camp boss with the longest health bar in this line. The compendium row does not list materials or a region. Take the camp the same way: small ones first, then the slam.

No.129 · Not listed in the compendium table

Moblin

Humanoid

Red Moblins carry reach. They spear or swing over the smaller Bokoblins in the same camp. Teeth and horns are the listed parts. Central Hyrule Depths and Hyrule Field are home.

No.130 · Depths of Central Hyrule, Hyrule Field

Blue Moblin

Humanoid

Blue Moblins add guts and a blue horn to the red drop list. Stay out of the spear line and shoot the face. Eldin Canyon and Hyrule Field are listed.

No.131 · Eldin Canyon, Hyrule Field

Black Moblin

Humanoid

Black Moblins are the heavy camp tier under silver. Teeth, guts, and the black horn are the parts. Gerudo Highlands and Deep Akkala are the habitat.

No.132 · Gerudo Highlands, Deep Akkala

Stalmoblin

Humanoid

Stalmoblins are the night bones of a Moblin. The skull on the ground is the piece that rebuilds them. Teeth and horns are listed, and they are written into the Great Hyrule Forest and the Deep Akkala Depths.

No.133 · Great Hyrule Forest, Depths of Deep Akkala

Silver Moblin

Humanoid

Silver Moblins are the top Moblin tier. The compendium leaves materials and habitat empty on this row. The reach is the same as a black one, and the fight simply lasts longer.

No.134 · Not listed in the compendium table

Lizalfos

Humanoid

Green Lizalfos spit, jump, and camouflage near water. Tail, talon, and horn are all fuse parts, and the horn is the one that adds attack. Lanayru Great Spring and Lanayru Wetlands are the habitat.

No.135 · Lanayru Great Spring, Lanayru Wetlands

Blue Lizalfos

Humanoid

Blue Lizalfos keep the same jumps and swap in a blue tail and blue horn, plus the talon. Lanayru Mountain and the Akkala Highlands Depths are listed.

No.136 · Lanayru Mountain, Depths of the Akkala Highlands

Black Lizalfos

Humanoid

Black Lizalfos are the dark tier under silver. Talon, black tail, and black horn are the parts. East Necluda and the Gerudo Desert are the habitat.

No.137 · East Necluda, Gerudo Desert

Stalizalfos

Humanoid

Stalizalfos are the bone version and still jump. The compendium lists talon and horn, not a tail. Lanayru Great Spring and Lanayru Wetlands match the living green ones.

No.138 · Lanayru Great Spring, Lanayru Wetlands

Fire-Breath Lizalfos

Humanoid

Fire-Breath Lizalfos add a flame spit to the usual jumps. The fire horn and fire tail are the elemental fuse parts, with a normal talon. Eldin Canyon and the Gerudo Highlands are listed.

No.139 · Eldin Canyon, Gerudo Highlands

Ice-Breath Lizalfos

Humanoid

Ice-Breath Lizalfos freeze with the spit. Ice horn and ice tail are the parts to keep. Gerudo Highlands and the Hebra Mountains are the cold habitat.

No.140 · Gerudo Highlands, Hebra Mountains

Electric Lizalfos

Humanoid

Electric Lizalfos shock you at spear range and will drop a metal weapon. Electric horn and tail are the fuse parts. The Gerudo Desert and Faron are the listed regions.

No.141 · Gerudo Desert, Faron

Silver Lizalfos

Humanoid

Silver Lizalfos are the top of the line. The compendium row is blank for materials and habitat. They still camouflage and jump, and they take longer to drop.

No.142 · Not listed in the compendium table

Horriblin

Humanoid

Horriblins hang from cave ceilings and drop when you walk underneath. Claws and horns are the listed parts. Eldin Canyon Depths and the caves of Hyrule are the habitat.

No.143 · Depths of Eldin Canyon, Caves of Hyrule

Blue Horriblin

Humanoid

Blue Horriblins add guts and a blue horn to the claw drop. Throw a brightbloom before you walk the tunnel. Death Mountain Depths and Hyrule's caves are listed.

No.144 · Depths of Death Mountain, Caves of Hyrule

Black Horriblin

Humanoid

Black Horriblins are the dark ceiling tier. Claws, guts, and the black horn are the parts. Gerudo Desert Depths and the caves of Hyrule are the habitat.

No.145 · Depths of the Gerudo Desert, Caves of Hyrule

Silver Horriblin

Humanoid

Silver Horriblins are the strongest of the ceiling monsters. The compendium leaves this row blank. Look up anyway: they still drop from the roof of a cave.

No.146 · Not listed in the compendium table

Lynel

Lynel

A red-maned Lynel does not share a camp. It charges, breathes fire, and shoots. Saber horns, mace horns, and hooves are the listed parts, along with a stack of arrows. Central Hyrule Depths and Hyrule Field are the habitat.

No.147 · Depths of Central Hyrule, Hyrule Field

Blue-Maned Lynel

Lynel

A blue-maned Lynel adds guts to the hoof and horn list, and the horns are the blue pair. Eldin Canyon Depths and Lanayru Great Spring are listed.

No.148 · Depths of Eldin Canyon, Lanayru Great Spring

White-Maned Lynel

Lynel

A white-maned Lynel is the tier under silver. White saber and mace horns, guts, and hooves are the parts. The table puts it in the Central Hyrule Depths and the Faron Grasslands Depths.

No.149 · Depths of Central Hyrule, Depths of the Faron Grasslands

Silver Lynel

Lynel

A Silver Lynel is the strongest mane in the compendium list. This row leaves materials and habitat blank. The moves are still the charge, the fire, and the bow.

No.150 · Not listed in the compendium table

Soldier Construct

Construct

The basic Soldier Construct patrols sky ruins. A horn and a Zonai charge are the listed drops. Great Sky Island and the North Gerudo Sky Archipelago are the habitat.

No.151 · Great Sky Island, North Gerudo Sky Archipelago

Soldier Construct II

Construct

Soldier Construct II carries the mid-tier horn. A Zonai charge still drops with it. The Hebra Mountains and the sky island chain are the listed range.

No.152 · Hebra Mountains, Sky Island Chain

Soldier Construct III

Construct

Soldier Construct III drops the higher horn plus a Zonai charge. Lanayru's sky islands and Thunderhead Isles are where the table puts it.

No.153 · Lanayru Sky Archipelago, Thunderhead Isles

Soldier Construct IV

Construct

Soldier Construct IV is the top soldier tier. The compendium row does not list a horn or a region. The body is still a Zonai soldier: break the core, do not just chip the arms.

No.154 · Not listed in the compendium table

Captain Construct

Construct

A Captain Construct is larger than the soldiers and carries a heavier horn. A Zonai charge drops with the captain horn. Great Sky Island and the sky island chain are listed.

No.155 · Great Sky Island, Sky Island Chain

Captain Construct II

Construct

Captain Construct II drops the mid captain horn and a Zonai charge. Lanayru sky islands and West Necluda are the habitat in the table.

No.156 · Lanayru Sky Archipelago, West Necluda

Captain Construct III

Construct

Captain Construct III can drop a large Zonai charge as well as a normal one, plus the high captain horn. Thyphlo Ruins and the Lanayru sky islands are listed.

No.157 · Thyphlo Ruins, Lanayru Sky Archipelago

Captain Construct IV

Construct

Captain Construct IV is the top captain. The compendium leaves materials and habitat blank. Treat the core the same way you treat a lower captain, and expect more health.

No.158 · Not listed in the compendium table

Special Captain Construct

Construct

The Special Captain Construct is the shrine and proving-ground captain, not a wild sky patrol. The only listed drop is a Zonai charge, and the habitat cell says unknown.

No.159 · Unknown

Flux Construct

Construct

A Flux Construct builds a body out of blocks and hides the core in the pile. A Zonai charge is the only listed drop on the basic one. Gerudo Highlands Depths and the West Hebra sky islands are the habitat.

No.160 · Depths of the Gerudo Highlands, West Hebra Sky Archipelago

Flux Construct II

Construct

Flux Construct II adds a large Zonai charge next to the normal charge. Lanayru sky islands and the Lanayru Mountain Depths are listed.

No.161 · Lanayru Sky Archipelago, Depths of Lanayru Mountain

Flux Construct III

Construct

Flux Construct III is the one that lists a large battery with both sizes of Zonai charge. Central Hyrule Depths and the North Akkala sky islands are the habitat.

No.162 · Depths of Central Hyrule, North Akkala Sky Archipelago

Yiga Footsoldier

Yiga

Yiga Footsoldiers drop the disguise and throw a sickle, or they ambush you after a traveler conversation. Mighty bananas, sundelions, and rupees are the listed loot. The habitat cell says unknown, because they pick the road.

No.163 · Unknown

Yiga Blademaster

Yiga

A Yiga Blademaster uses a windcleaver and a bigger health bar than the footsoldier. The loot line is the same: sundelion, mighty bananas, and rupees. Habitat is listed as unknown.

No.164 · Unknown

Master Kohga

Yiga

Master Kohga is the clan boss under the Depths, not a roadside ambush. The compendium row leaves materials and habitat blank. He rolls, summons, and eventually hits himself with the thing he threw.

No.165 · Not listed in the compendium table

Stone Pebblit

Giant

Stone Pebblits are the small walking rocks. The ore on the body is the weak point, and flint, amber, and opal are the listed gems. The compendium says all of Hyrule.

No.166 · Across Hyrule

Igneo Pebblit

Giant

Igneo Pebblits burn on contact. Flint, amber, and ruby are the drops. Eldin Canyon and the canyon Depths are the habitat.

No.167 · Eldin Canyon, Depths of Eldin Canyon

Frost Pebblit

Giant

Frost Pebblits freeze you if you hug them. Flint, amber, and sapphire are the listed gems. Gerudo Highlands and the Hebra Mountains are the cold rock.

No.168 · Gerudo Highlands, Hebra Mountains

Stone Talus

Giant

A Stone Talus stands up out of a deposit. Climb the ore on its back, or shoot that ore, and it falls. Flint, amber, ruby, and opal are listed. Tabantha Frontier and the Gerudo Highlands Depths are the habitat.

No.169 · Tabantha Frontier, Depths of the Gerudo Highlands

Luminous Stone Talus

Giant

A Luminous Stone Talus is the night-glow variant. Luminous stone, flint, amber, opal, diamond, and topaz are all on the drop line. Tabantha Frontier and Lanayru Great Spring are listed.

No.170 · Tabantha Frontier, Lanayru Great Spring

Rare Stone Talus

Giant

A Rare Stone Talus is the gem pile: flint, ruby, sapphire, opal, diamond, and topaz. The weak point is still the ore on the body. Gerudo Highlands and Faron Grasslands are the habitat.

No.171 · Gerudo Highlands, Faron Grasslands

Battle Talus

Giant

A Battle Talus carries a fort on its shoulders, and something is usually shooting from the top. Clear the platform, then break the ore. Flint, amber, ruby, and opal are listed. Tabantha Frontier Depths and Hyrule Field are the habitat.

No.172 · Depths of the Tabantha Frontier, Hyrule Field

Igneo Talus

Giant

An Igneo Talus is too hot to climb with bare timing. Cool it, or shoot the ore from off the rock. Flint, ruby, opal, and diamond are the listed gems. Eldin Canyon and the canyon Depths are home.

No.173 · Eldin Canyon, Depths of Eldin Canyon

Frost Talus

Giant

A Frost Talus freezes the climb. Melt the ice or shoot the ore. Flint, sapphire, opal, and diamond are listed. Gerudo Highlands and the Hebra Mountains are the habitat.

No.174 · Gerudo Highlands, Hebra Mountains

Hinox

Giant

A Hinox sleeps until you get close, and the eye is the stagger. It has been eating: bananas, palm fruit, apples, wildberries, toenails, teeth, horn, and guts are all on the list. Hyrule Ridge and West Necluda are the habitat.

No.175 · Hyrule Ridge, West Necluda

Blue Hinox

Giant

A Blue Hinox has been eating roasted seafood and snails, and it adds a blue horn to the toenail, tooth, and guts. The eye is still the stagger. East Necluda Depths and West Necluda are listed.

No.176 · Depths of East Necluda, West Necluda

Black Hinox

Giant

A Black Hinox stores roasted meat, including the prime and gourmet cuts, plus toenail, tooth, guts, and a black horn. East Necluda and the West Necluda Depths are the habitat.

No.177 · East Necluda, Depths of West Necluda

Stalnox

Giant

A Stalnox drops its eye onto the ground when you stagger it. Hit the eye, or it picks the eye up and stands. Teeth and the skeleton horn are the listed parts. East Necluda and the Central Hyrule Depths are the habitat.

No.178 · East Necluda, Depths of Central Hyrule

Molduga

Giant

A Molduga swims under the sand and surfaces when it hears you. Shock or a bomb on the mound brings it up. Guts, fin, and jaw are the listed parts. The only region in the table is the Gerudo Desert.

No.179 · Gerudo Desert

Flame Gleeok

Dragon

A Flame Gleeok is a three-headed sky dragon that breathes fire from each head. Knock the heads out of the air, then hit the body before they rise again. The compendium row leaves both materials and habitat blank.

No.180 · Not listed in the compendium table

Frost Gleeok

Dragon

A Frost Gleeok freezes the ground under the fight. The three heads still have to come down before the body is safe to approach. Materials and habitat are blank on this compendium row.

No.181 · Not listed in the compendium table

Thunder Gleeok

Dragon

A Thunder Gleeok calls bolts while the heads are up, and metal on your back is a liability. Drop the heads, then the body. The table does not list drops or a region.

No.182 · Not listed in the compendium table

King Gleeok

Dragon

The King Gleeok uses fire, ice, and lightning on the same body. One element at a time is already a Gleeok fight; all three means you change plan every time a head recovers. The compendium row is blank.

No.183 · Not listed in the compendium table

Little Frox

Giant

Little Frox are the small Depths frogs. They still lunge at brightbloom light and Zonaite on the ground. Seeds, Zonaite, and giant brightbloom seeds are the listed drops. The habitat line says the Depths of Hyrule.

No.184 · The Depths

Frox

Giant

A Frox is the large Depths frog. The ore on its back is the stagger, the same idea as a Talus. Large Zonaite, Zonai charges, crystallized charges, fangs, claws, and guts are listed. Central Hyrule Depths and the Gerudo Highlands Depths are the habitat.

No.185 · Depths of Central Hyrule, Depths of the Gerudo Highlands

Obsidian Frox

Giant

An Obsidian Frox is the dark tier. The fang on the list is the obsidian one, with claws, guts, and the same Zonaite charges. Gerudo Desert Depths and Hyrule Ridge Depths are listed.

No.186 · Depths of the Gerudo Desert, Depths of Hyrule Ridge

Blue-White Frox

Giant

A Blue-White Frox is the pale tier in the Depths. Claws, guts, and the blue-white fang sit next to the Zonaite drops. Tabantha Frontier Depths and the Hebra Mountains Depths are the habitat.

No.187 · Depths of the Tabantha Frontier, Depths of the Hebra Mountains

Gleeok

Dragon

Three heads. Shoot the eyes until it falls, then destroy the heads on the ground.

🐉

Dragons

Dragon

Dinraal, Naydra, Farosh and the Light Dragon. Ride them for parts. They do not die.

🖐️

Gloom Spawn

Gloom

Five hands. Kill them all quickly or Phantom Ganon climbs out.

🌑

Demon King Ganondorf

Boss

The fight under the castle. Bring the Master Sword, sundelions, and every sage you have.

Octorok

Minor

They hide, inhale, and spit a rock. Shoot the open mouth. Treasure ones repair a weapon.

Wizzrobe

Minor

They blink in, throw one element, and leave nothing to fuse.

Yiga Clan

Yiga

Travelers who drop the disguise. Bananas, sundelions, and rupees. Kohga waits in the Depths.